This is a sneak peak of a project I have been on for the last few months, After several design sprints, The main structure and user flow for each menu was tested (Inventory, Character Customization Screen, Weapon Selection, Social Menu, Multiplayer End Screens and more). These Designs were then made into high fidelity protoypes, and are now in the development phase of getting the menus live in engine. Once the game is in Early Access I will give a full breakdown of each menu system, Icon Design, and more.
WIP i have shared only what i can, everything is subject to change full disclosure.
Illustration: Phoenix Theatres Late Night